Difference between revisions of "Positive outcome bias"

From Nordan Symposia
Jump to navigationJump to search
Line 1: Line 1:
 
[[Image:lighterstill.jpg]][[Image:Valence.jpg|right|frame]]
 
[[Image:lighterstill.jpg]][[Image:Valence.jpg|right|frame]]
  
The '''Valence effect''' in [[prediction]] is the tendency for people to overestimate the likelihood of good [[things]] happening rather than bad things. Valence refers to the positive or negative [[emotion]]al charge related to a given [[contingency]]. In one [[experiment]],  participants assigned a higher [[probability]] to picking a card that had a smiling face on its reverse side than one which had a frowning face.[1] Additionally, some have reported a valence effect when predictions demonstrate the likelihood of positive events happening to ourselves [[relative]] to others and is an example of self-serving bias.
+
The '''Valence effect''' in [[prediction]] is the tendency for people to overestimate the likelihood of good [[things]] happening rather than bad things. Valence refers to the positive or negative [[emotion]]al charge related to a given [[contingency]]. In one [[experiment]],  participants assigned a higher [[statistics|probability]] to picking a card that had a smiling face on its reverse side than one which had a frowning face.[1] Additionally, some have reported a valence effect when predictions demonstrate the likelihood of positive events happening to ourselves [[relative]] to others and is an example of self-serving bias.
  
 
The result of valence effects may be called [[wishful thinking]]. However, in some cases, positive outcome bias may actually alter events in some way so that it indeed results in a positive outcome. Examples of this have been known to occur in [[war]], when commanding officers have inspired their soldiers such that they are able to emerge victorious.
 
The result of valence effects may be called [[wishful thinking]]. However, in some cases, positive outcome bias may actually alter events in some way so that it indeed results in a positive outcome. Examples of this have been known to occur in [[war]], when commanding officers have inspired their soldiers such that they are able to emerge victorious.

Revision as of 14:16, 4 May 2009

Lighterstill.jpg

Valence.jpg

The Valence effect in prediction is the tendency for people to overestimate the likelihood of good things happening rather than bad things. Valence refers to the positive or negative emotional charge related to a given contingency. In one experiment, participants assigned a higher probability to picking a card that had a smiling face on its reverse side than one which had a frowning face.[1] Additionally, some have reported a valence effect when predictions demonstrate the likelihood of positive events happening to ourselves relative to others and is an example of self-serving bias.

The result of valence effects may be called wishful thinking. However, in some cases, positive outcome bias may actually alter events in some way so that it indeed results in a positive outcome. Examples of this have been known to occur in war, when commanding officers have inspired their soldiers such that they are able to emerge victorious.

Citation

  1. Nigel Taylor (2000-01-18). "Making Actuaries Less Human: Lessons from

References

  • [[David Rosenhan & Messick, S. (1966). Affect and expectation. Journal of Personality and Social Psychology 3, 38-44.
  • Nigel Taylor (2000). Making Actuaries Less Human. Staple Inn Actuarial Society, 15. For picking a card see section 6.2 on page 15.